Review: inKONBINI: One Store. Many Stories (Switch 2) - Easygoing Shopkeeping With Too Many Empty Shelves

2 hours ago 3

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Retail therapy.

Tokyo-based studio Nagai Industries’ inKONBINI does what it says on the tin: it puts you in a konbini. Whether you know or care what a konbini is will probably indicate your chances of getting along with this game, too. It’s a shortening of the Japanese pronunciation of "convenience store", and your character Makoto is working in one for a week over summer. Does the idea of nightshift work in a shop stuck by a railway line in 1993, middle-of-nowhere Japan appeal to you? Then step on through the sliding door and enjoy the ring of the bell.

Makoto’s home for a break from university and is working in the konbini her aunt Hina has been running for decades. Hina has the place ticking along smoothly, knows all the regulars, and leaves helpful notes of advice for you to pick up during your shift. She’s also on the other end of the telephone at all hours should you need any guidance, like knowing what to do when a fridge breaks down or how to top up stock that’s running low.

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