Momental rolls onto iOS with hex-based momentum puzzles and 200+ levels soon
Luke White is a psychiatrist by day and an indie developer in whatever time remains. Momental is his second puzzler, following a daily word puzzle called CraftWord, and it's a pretty significant step up in ambition – a hex-grid puzzler built around a rolling ball that, once moving, doesn't stop until something gets in its way.
That one rule does a lot. Walls redirect it, rotating tiles shift its path, tunnels and portals send it somewhere unexpected. Each level is essentially a chain reaction you need to map out before committing, because once the ball is moving, you're just watching your planning either hold together or fall apart. ... [MORE]

3 weeks ago
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