Ashes of the Singularity 2 aims to offer intergalactic conflict on a colossal scale, and developer Oxide Games is aware of the potential information overload that can create. When you’re directing thousands of units at once, all spread across a giant map, it can be tough to find the capacity to think about exactly what your production facilities should be doing. That combination of macromanagement and micromanagement could quickly become overwhelming in the original, so it’s at the forefront of the developer’s mind as it builds the upcoming sequel.
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